Welcome
to the Creative Section of my On-line Portfolio/Gallery
Click on any image group
to see the entire group.
Work
with JACK OX ![]() ![]() |
To the left is an on going modeling, texture mapping and programming freelance job. It is a 3D interpretation of a 2D German artist by the name of Jack Ox. Her work is primarily the visualization of music with pictures. I modeled the entire landscape was using 3DS MAX 3, and trueSpace 4. Midi generated musical strips were initially generated using a custom plug-in using trueSpace SDK and C++. The texture maps are quite large, being scanned in from drawings up to 3+ feet in length, all which had to be cut up by hand, rebuild the large maps, then cut up into maps small enough to be rendered in real-time. Every section of land represents a musical instrument. These instruments are painted in the sky, and are colored and positioned by things such as: instrument, pitch, attack, tambre, etc. More details
on this work in the Technical Section or at |
![]() ![]() ![]() ![]() ![]() ![]() Click above images or a Camera flying around the room MOV Movie (1.81 MB) |
Toon Renderings of a Boy's Room It was done unsing 3D Studio Max 2.5 and a toon renderer to make it have the look and feel of cartoon. This can be adjusted in various ways, including the thickness and intensity of the lines, shadows, and specular high-lights which affect the color tones. |
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Bordersphere.com
Graphic Out-takes These are graphics worked on for bordersphere.com web-site but were not used. These graphics are out of context, but I like them anyway. They used After Effects, Truespace and Rave. |
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Particle Samples
for a Friend's Film Using trueSpace 6 and up to 3 different particle systems combined to create a water style effect over live video. No 2 partilcle system are alike, and mixing different ones together can create an even better look. Click on the sample MOV files to see the footage. |
![]() It's a Tiger Toys Ad. There are 3 hand-held systems on the commercial, one of which built by me at 3D Creations using Maya and rendered using WaveFront. |
![]() ![]() in M-PEG format ![]() 850k 950k |
ROBOTECH The Alpha/Battler and the Cyclone (Motorcycle/Power Armor) were all modeled with TrueSpace 3. The still images were all enhanced using Painter 5. They were designed for animation and thus were built with low-polygon counts. The Alpha and Cyclone were also designed to transform into 2 modes. Some transformation footage for each are in M-Peg format. Proportions of the objects for the transforming models was challenging, since it has to look right in both modes, and during mode changes. |
![]() Download the Caligari Winning Animation 9.4 MB Zip file! |
An award winning animation for best TrueSpace animation of December 97. The animation demonstrates editing, modeling, animation and backgrounds. |
Requires
Intel Indeo 5. |
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In the RoboTech series the SDF-1 is a massive ship the eventually has a city in it's hull. This ship is full of details, and movable parts. It's the complexity of the ship that made me want to build it the most. I finished enough of it for these images on Dec 98. |
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Additional images of the Cyclone and other Invid characters. All models are IK structured with limits for believable motion while animating. | ![]() |
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![]() What would a sci-fi lover/ 3D modeler be without some truly famous ships. Also Low polygon and some of my earliest works with TrueSpace 3 and IK. Each image was also enhanced using Painter 5 to get the laser bolts just right. The vehicles all move in some way, the walker walks and shots, the wings on the X-Wing fold, and the airfoils and gun on the Snow Speeder also move. |
This Last set is a set of miscellaneous others. Starting from the top down are some more low-polygon work designed for animation. Sketches that I have drawn for RPG characters. And the last one is a Poser 2 story board for a college film class, which wound up being best in the class and shown to students the following year as an example. |
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